Dungeons and raids
Mythic+: keystones, affixes and rewards
How to get and upgrade a Mythic Keystone, how the timer and the enemy forces counter work, the full list of Legion affixes and a table of rewards by keystone level on 7.3.5.
Dungeons and raids
Legion Raids: Where to Start
All five Legion raids in order: boss counts, patches and item levels by difficulty. How LFR, Normal, Heroic and Mythic differ, how personal loot works and what to gear up for entry into Antorus.
Dungeons and raids
Legion Dungeons: the Broken Isles
The seven base dungeons of the Broken Isles: where the entrance is and which boss mechanics really decide the fight. Short, without a breakdown of every single ability.
Dungeons and raids
Legion Dungeons: Suramar, Karazhan and Argus
The Arcway, Court of Stars, the Return to Karazhan mega-dungeon, Cathedral of Eternal Night and Seat of the Triumvirate: entrances, requirements and the key boss mechanics.
Dungeons and raids
The Emerald Nightmare
The first Legion raid: the entrance in Val'sharah, item levels by difficulty, the order of the seven bosses and what to do on each of them — from Nythendra to Xavius.
Dungeons and raids
Trial of Valor
A three-boss mini-raid in Stormheim: the entrance at the Gates of Valor, item levels, requirements and short tactics for Odyn, Guarm and Helya.
Dungeons and raids
The Nighthold
Ten bosses in Elisande's palace: the entrance in Suramar, item levels by difficulty, a short word on every boss and what the raid gives you — tier 19, legendaries and mounts from Gul'dan.
Dungeons and raids
Tomb of Sargeras
Nine bosses on the Broken Shore from Goroth to Kil'jaeden: the entrance, ilvl by difficulty, the gist of every fight and the rewards — tier 20 and the Abyss Worm mount.
Dungeons and raids
Antorus, the Burning Throne
The current raid on 7.3.5: 11 bosses on Argus, the entrance and ilvl requirements, a short word on every boss and the rewards — Tier 21, two mounts and the finale of Legion.