Server under development · A closed beta is running: the game server and the website may restart or go briefly offline without warning, and characters may be wiped before release. Learn more

Dungeons and raids

Legion Dungeons: Suramar, Karazhan and Argus

Asyncio 26 September 2026 101

Part two: the two Suramar dungeons, the Karazhan mega-dungeon and everything that patches 7.2 and 7.3 added. All of them are available only from level 110 and require you to do a few things in advance.

The Arcway

Entrance: Suramar; it opens up as you work through the zone campaign.

  • Ivanyr — interrupt his recharge at the crystal, spread out for Volatile Magic.
  • Corstilax — dodge the projectiles and free your teammates from the quarantine crystals.
  • General Xakal — do not let yourself be knocked into the fel crevices, and finish off the bats quickly.
  • Nal'tira — run away from her charges and break the webs by spreading apart.
  • Advisor Vandros — interrupt Accelerating Blast, and in the banish phase run back between the time shards.

Court of Stars

Entrance: Suramar (51, 65); it also opens up through the campaign.

  • Patrol Captain Gerdo — switch off the signal beacons in advance, otherwise reinforcements come running.
  • Talixae Flamewreath — hide behind the corners of the buildings to break her cast, and kill the demons that come out of the portals.
  • Advisor Melandrus — first follow the clues to find the disguised demon among the guests; on the boss itself, stack the copies of his blades together.

Bonuses for various professions and classes are scattered around the dungeon — unlock them as you go, they speed up the run noticeably.

Return to Karazhan

Entrance: Duskwood, the bridge on the eastern side of the tower. This is a 9-boss mega-dungeon: on Normal and Heroic you run it in one piece, while for Mythic and keystones it is split into two wings.

  • Lower Karazhan: Opera Hall, Maiden of Virtue, Attumen the Huntsman, Moroes.
  • Upper Karazhan: The Curator, Mana Devourer, Shade of Medivh, Viz'aduum the Watcher.
  • Nightbane — an extra boss: you have to collect 5 soul fragments around the dungeon and summon him at the Image of Medivh.

In 7.1 you were only let into Karazhan after a long quest chain with runs through Mythic dungeons. On 7.3.5 that requirement is gone — walk in from level 110 directly or through the dungeon finder.

Assault on Violet Hold

  • The entrance is in Dalaran above the Broken Isles, level 110. A dungeon of three random bosses: every run generates its own set out of six possible ones.
  • The format is waves: trash pours in between the bosses, and the bosses arrive as the bar fills up. There is nowhere to rush, finish each wave off completely.
  • Possible bosses: Millificent Manastorm (robots), Shivermaw (alternates fire and ice — do not stand in the pools), Festerface, Anub'esset, Fel Lord Betrug, Sael'orn. Each has one key mechanic, the rest is interrupts.
  • In Mythic+ the main danger is not the bosses but the trash between waves: keep interrupts on the casters and heal the tank in the narrow corridors.

Cathedral of Eternal Night

Entrance: Broken Shore; you need to complete the Assault on Broken Shore scenario and the starting quests for the Armies of Legionfall.

  • Agronox — drop your stacks of poison spores, and kill the adds before they reach you.
  • Thrashbite the Scornful — line the bookshelves up with his charge to stun the boss.
  • Domatrax — only the Aegis in the middle saves you from the raid-wide damage, so close the portals fast.
  • Mephistroth — in the second phase cover Illidan with the Aegis while he drags the boss out of the shadows.

Seat of the Triumvirate

Entrance: Mac'Aree on Argus; you need to have completed the Argus storyline. Void zones grow all over the dungeon and eat up your free space.

  • Zuraal the Ascended — the tank keeps the boss at the edge, the Void pools stay there forever.
  • Saprish — walk around the Void bombs on the floor and get out of his pet's cones.
  • Viceroy Nezhar — interrupt the attendants, and when you are knocked back, run to the boss.
  • L'ura — kill the rift guardians to stun her and soak the projectiles of despair; in the second phase burn her down as hard as you can.