Trial of Valor is a three-boss mini-raid added in patch 7.1: Odyn, Guarm and Helya. It takes half an hour, and on 7.3.5 people run it for the vrykul appearances and the achievements.
Entrance and requirements
- Entrance: Stormheim. Fly to Valdisdall, then follow the south-eastern road to the Gates of Valor — the portal into the raid is separate from the Halls of Valor dungeon.
- Item levels: LFR 845, Normal 860, Heroic 875, Mythic 890. Helya drops 5 levels higher.
- You need item level 830 to queue for LFR. There is no tier gear here — the tier 19 tokens are in the Nighthold.
- Group size: 10–30 players on LFR, Normal and Heroic, exactly 20 on Mythic. Loot is once a week, separately for each difficulty.
- There is no separate attunement quest for Helya. The way into Helheim opens by itself once Odyn and Guarm are dead; killing Helya counts toward the raid quest chain.
Bosses
Odyn
Hymdall and Hyrja come out first — keep them at opposite ends of the hall. Then Odyn himself joins the fight.
Everyone gets branded with a rune: with the shield you go and soak the beam, with the spear you drag the pools away from the group, with the storm you run away from everyone else. Finish off the Runecarvers when they get pulled into the rune.
Guarm
The three-headed hound breathes fire, nature and shadow. The raid splits into three groups beforehand, and each one only catches its own breath — two different debuffs at once will kill you.
If nobody catches a breath, the boss gains a permanent damage buff. Ranged stand in front of his muzzle at a distance, melee behind him, and everybody dodges his charge across the arena.
Helya
Three phases. The first is an ordinary fight: the tank stays in melee range, otherwise the whole raid takes the hit, and the slimes are killed before they explode.
In the second, Helya attacks from range — break the grasping tentacles around the edge of the arena and do not let go of the orbs chasing their target.
The third phase mixes everything together: save your cooldowns for the burst and stay out of the path of the waves that knock you down.
What drops
- Artifact relics on every difficulty — the main reason to come here during progression.
- From Helya — Brinewater Slime in a Bottle and other trinkets, plus vrykul pieces for transmog.
- The Mythic tint of the set (for example, Pauldrons of the Chosen Dead) is awarded for clearing the raid on Mythic difficulty without any deaths.
The raid is short, but Guarm does not forgive a mess: assign the breath colours before the pull, or he will stack up his buff and simply steamroll the group.