Azeron systems
Azeron systems: where to find what
A quick map of our in-game systems: the Wheel of Fortune, VIP, the Battle Pass, rewards, the shop and other windows — what they give and which command opens them.
Azeron systems
Wheel of Fortune and Azerite
How to spin the Wheel of Fortune, which prizes and odds the current season has, and where to get Azerite for spins.
Zones
Azsuna: zone guide
Azsuna in brief: the story and its five chapters, Court of Farondis reputation and quartermaster rewards, Eye of Azshara and Vault of the Wardens, 35 treasures and the ephemeral crystal secret.
Getting started
How to start playing on Azeron
A step-by-step guide for newcomers: registering an account, installing the WoW Legion 7.3.5 client, the server address legion.azeron.org in Config.wtf and your first login.
Classes
Warrior
A short look at the Warrior on 7.3.5: three specializations, artifacts, stat priority, the key rotation buttons, the best legendaries and the Class Order Hall.
Dungeons and raids
Mythic+: keystones, affixes and rewards
How to get and upgrade a Mythic Keystone, how the timer and the enemy forces counter work, the full list of Legion affixes and a table of rewards by keystone level on 7.3.5.
Other
Class Order Hall: how to use it
What a Class Order Hall is, where each of the 12 classes has one, why you should finish the campaign, how to run champion missions and which upgrades to take first.
Professions
Professions in Legion: how it all works
Recipe ranks 1/2/3, quest chains, where to hunt for recipes, Blood of Sargeras and Obliterum. A table of all eleven professions and the pairings worth taking.
Artifacts
Artifact weapons: how they work
How to get your artifact, where Artifact Power comes from, what Artifact Knowledge is for and why the weapon levels so fast on 7.3.5, and what to do with traits and relics.
Dungeons and raids
Legion Raids: Where to Start
All five Legion raids in order: boss counts, patches and item levels by difficulty. How LFR, Normal, Heroic and Mythic differ, how personal loot works and what to gear up for entry into Antorus.
Azeron systems
VIP account: perks and prices
VIP plans, the daily Blood of Azeron, bank, mail, auction house and barber anywhere in the world, the class hall teleport — and how it all works.
Artifacts
Netherlight Crucible
The patch 7.3 system aboard the Vindicaar: how to unlock the Crucible, three rows of traits for every relic, +15 artifact item levels, the Light and Shadow branches and when it is worth swapping a relic.
Zones
Val'sharah: Zone Guide
Val'sharah in short: seven story chapters and three archdruid branches, Dreamweaver reputation, Darkheart Thicket, Black Rook Hold and the Emerald Nightmare raid, 40 treasures.
Getting started
Legion 7.3.5: expansion overview
A short tour of Legion: the story from the Broken Shore to Argus, artifacts, class order halls, world quests, Mythic+ and legendaries, a table of all five raids and the order to play them in on 7.3.5.
Classes
Paladin
Holy, Protection and Retribution on 7.3.5: artifacts, stat priority, the key buttons of every specialization, the best legendaries and the Sanctum of Light.
Dungeons and raids
Legion Dungeons: the Broken Isles
The seven base dungeons of the Broken Isles: where the entrance is and which boss mechanics really decide the fight. Short, without a breakdown of every single ability.
Other
PvP in Legion
How PvP works on 7.3.5: stat templates instead of gear, honor talents, prestige, arenas and battlegrounds, Marks of Honor and seasonal rewards.
Professions
Gathering: Herbs, Ore, Hides
Every Legion resource by zone, the gathering ranks, where Blood of Sargeras comes from and what to do with the surplus. Where to farm herbs, ore and hides fastest.
Azeron systems
Blood of Azeron: the x2 elixir
What Blood of Azeron doubles, how long it lasts and where to get the elixir.
Classes
Hunter
Beast Mastery, Marksmanship and Survival on 7.3.5: artifacts, stat priority, the core of the rotation, the best legendaries and Trueshot Lodge.
Dungeons and raids
Legion Dungeons: Suramar, Karazhan and Argus
The Arcway, Court of Stars, the Return to Karazhan mega-dungeon, Cathedral of Eternal Night and Seat of the Triumvirate: entrances, requirements and the key boss mechanics.
Professions
Crafting: What to Do with Each Profession
Alchemy, Blacksmithing, Enchanting, Engineering, Jewelcrafting, Leatherworking, Tailoring and Inscription: what they do in Legion and whether they are worth leveling.
Getting started
Leveling 1–100: the fast route
A fast 1–100 route on the x10 experience rate: zones for every bracket, a scaling table, the Draenor garrison and experience potions, heirlooms and their bonuses.
Artifacts
Hidden artifact appearances
How a hidden appearance differs from the ordinary tints, the ways it can be obtained — from drops and fishing to secret quest chains — and what you have to do for the three extra color schemes.
Other
Gear: where to get it and how to raise your ilvl
Every gear source on 7.3.5 with item levels, titanforging, what you can actually upgrade and what ilvl to bring to Raid Finder, Mythic+ and Antorus.
Zones
Stormheim: zone guide
Stormheim in brief: how to get there, Odyn's trials and Helheim, the harpoon, Valarjar reputation and its rewards, Halls of Valor, Maw of Souls and the Trial of Valor raid.
Azeron systems
Battle Pass: levels, quests and rewards
50 reward levels for regular play: how pass experience is earned, which quests there are, what premium gives, what to buy in the Season Shop and how the ranking works.
Classes
Rogue
Assassination, Outlaw and Subtlety on 7.3.5: artifacts, stat priority, the heart of each rotation, the best legendaries and the Hall of Shadows under Dalaran.
Zones
Highmountain: zone guide
Highmountain in brief: how to get there, the seven story chapters and Ain't No Mountain High Enough, Highmountain Tribe reputation, Neltharion's Lair and unlocking the allied race, the Highmountain tauren.
Professions
Cooking, fishing and archaeology
The best food and feasts for the raid, the Underlight Angler and reputation with Margoss, Legion's three archaeology branches and the Spirit of Eche'ro mount.
Artifacts
Legion Legendary Items
How legendaries drop and how bad luck protection works, how many you can wear on 7.3.5, the upgrade to item level 1000 and buying the legendary you want with Wakening Essence.
Other
Legion Mounts and Pets
The most notable Legion mounts and exactly where they come from: class mounts, paragon reputations, raid bosses, Argus rares. Plus pet battles and what they are good for.
Getting started
Leveling 100–110 in the Broken Isles
The road from 98 to 110: the scenario on the Broken Shore, your artifact, four zones that scale 98–110, dungeons, and what to do first at level 110.
Azeron systems
Daily rewards and Karma
A reward for every day you play, a bonus for a week without gaps, how to make up a missed day — and where Karma comes from and what to spend it on.
Zones
Suramar: the complete guide
The whole Suramar chain step by step: how to get there, Ancient Mana and telemancy, the Nightborne disguise, the chapters by Nightfallen reputation thresholds, The Arcway and Court of Stars, The Nighthold and the Arcanist's Manasaber.
Other
What to Do at Level 110
A checklist for anyone who has just dinged: raise your ilvl, unlock World Quests, Suramar and Argus, finish Pathfinder, the Order Hall campaign, Mythic+ and raids.
Getting started
Interface, Addons and Macros
Setting up the default 7.3.5 UI, a table of addons for Legion (ElvUI, Details!, WeakAuras 2, DBM, MDT, GTFO and others), where to put them, and four basic macros: focus interrupt, mouseover heal, stopcasting and trinkets.
Classes
Priest
Discipline, Holy and Shadow on 7.3.5: artifacts, stat priority, the core of the rotation, the best legendaries and the Netherlight Temple.
Dungeons and raids
The Emerald Nightmare
The first Legion raid: the entrance in Val'sharah, item levels by difficulty, the order of the seven bosses and what to do on each of them — from Nythendra to Xavius.
Azeron systems
Playtime rewards
Pets and mounts for your total time played — from 100 to 12,000 hours. How the time is counted and where to claim the reward.
Classes
Death Knight
Blood, Frost and Unholy on 7.3.5: artifacts, stat priority, the core of the rotation, the best legendaries and Acherus: The Ebon Hold.
Zones
Broken Shore: zone guide
The Broken Shore in brief: how to unlock the zone, the Breaching the Tomb campaign, the buildings and Nethershards, the Sentinax and Legion assaults, Tomb of Sargeras, the class mount and the road to flying.
Dungeons and raids
Trial of Valor
A three-boss mini-raid in Stormheim: the entrance at the Gates of Valor, item levels, requirements and short tactics for Odyn, Guarm and Helya.
Azeron systems
Azeron Shop: AZ Coins, Karma and sections
How to open the in-game shop, how to pay, what is in each section, how preview, druid forms, refunds and promo codes work — and which sections are still closed.
Zones
Argus: Krokuun, Mac'Aree and the Antoran Wastes
Argus in brief: how to unlock it, the Vindicaar and the Netherlight Crucible, Veiled Argunite and 910+ gear, the Army of the Light and the Argussian Reach, invasion points and the Antorus, the Burning Throne raid.
Classes
Shaman
Elemental, Enhancement and Restoration on 7.3.5: artifacts, stat priority, the core of each rotation, the best legendaries and the Class Order Hall above the Maelstrom.
Dungeons and raids
The Nighthold
Ten bosses in Elisande's palace: the entrance in Suramar, item levels by difficulty, a short word on every boss and what the raid gives you — tier 19, legendaries and mounts from Gul'dan.
Azeron systems
Invite a friend: the referral program
Invite friends and earn AZ Coins: 500 AZ for you and 250 AZ for your friend when they reach level 110, plus 10% of their top-ups. Terms and limits.
Classes
Mage
Arcane, Fire and Frost on 7.3.5: artifacts, stat priority, the core of the rotation, the best legendaries and the Hall of the Guardian.
Zones
Legion World Quests and Reputations
How to unlock World Quests, how emissaries work, a table of every Legion reputation with its rewards, paragon caches, the expansion's main currencies and the running order to flying.
Dungeons and raids
Tomb of Sargeras
Nine bosses on the Broken Shore from Goroth to Kil'jaeden: the entrance, ilvl by difficulty, the gist of every fight and the rewards — tier 20 and the Abyss Worm mount.
Azeron systems
Hardcore: one life
A mode where your character has one life: how to turn it on, how it differs from normal play, what hunger, thirst and torments are, and where to see the hardcore ladder.
Classes
Warlock
Affliction, Demonology and Destruction on 7.3.5: artifacts, stat priority, the core of each rotation, the best legendaries and Dreadscar Rift.
Dungeons and raids
Antorus, the Burning Throne
The current raid on 7.3.5: 11 bosses on Argus, the entrance and ilvl requirements, a short word on every boss and the rewards — Tier 21, two mounts and the finale of Legion.
Azeron systems
The Great Vault: your weekly chest
Fill slots with raids, dungeons, PvP and world quests — and once a week pick gear from the chest. What counts and what item level to expect.
Classes
Monk
Brewmaster, Mistweaver and Windwalker on 7.3.5: artifacts, stat priority, the core of the rotation, the best legendaries and the Class Order Hall at the Peak of Serenity.
Azeron systems
Other Azeron windows: experience, keys, rankings and the Warboard
The x1/x5/x10 experience rate, resuming an interrupted Mythic+ key, ranking tables, Group Finder hints and the Warboard — a short note on each window.
Classes
Druid
All four druid specializations on 7.3.5: Balance, Feral, Guardian and Restoration — artifacts, stat priority, key buttons, legendaries and the Dreamgrove.
Classes
Demon Hunter
The new Legion class: how to create one, Havoc and Vengeance on 7.3.5, artifacts, stat priority, the best legendaries and The Fel Hammer order hall.